![]() Squirts Necklace is a default inclusion for Wizards in any build due to their shield strength.Nemesis Bracers spawns an Elite pack each time we click a Shrine or Pylon, which tremendously helps with In-geom uptime.In-geom requires us to kill Elites in quick succession, however provides us with flat -10 seconds on all cooldowns, which is insane for Explosive Blast.Orb of Infinite Depth provides up to 80% damage reduction and a 40% separate damage multiplier.Wand of Woh grants us 3 additional casts of Explosive Blast s and is also a 400% separate damage multiplier.Tal Rasha's Elements provides us with a 8,000% separate global damage multiplier but requires us to juggle four abilities with four different elements Arcane, Cold, Lightning and Fire.This synergy allows you to blast your enemies comfortably. Those three skills do not have a casting animation, meaning your character won't need to stop running to cast them and you'll be granted shields from Magic Weapon Deflection. ![]() You are continuously teleporting, running and mindlessly spamming Frost Nova, Explosive Blast and Diamond Skin plowing through hordes of enemies. In terms of playstyle Tal Rasha's Elements Explosive Blast (Tal EB) plays uniquely. Your goal is, after the first elite kill, to ride on a ' wave of consecutive In-geom procs' straight to the end of the rift. The build can technically be played as a Legacy of Dreams, Firebirds Finery and even Delseres Magnum Opus variant, however it is most commonly played with Tal Rashas Elements due to its crossover capabilities with Aughild's Authority, Sage's Journey, Cain's Destiny or Captain Crimson's Trimmings.Īll variants have one thing in common: they are incredibly reliant on Cooldown Reduction and therefore In-geom dependent. Ever since Wizards around the world have been, quite literally, blasting their way through hordes of enemies in Sanctuary. Illusionist: resets cooldown upon taking more than 15% of maximum Life in damage in 1 second, and increases movement speed by 30% for 3 seconds after casting.The Explosive Blast Wizard is one of the most iconic Wizard builds since the expansion Reaper of Souls and the introduction of Wand of Woh.Enforcer (Legendary Gem): increases damage done of Mirror Images' spells by 15% (+0.3% per rank) and reduces damage they take by 90% (rank 25 bonus).Tasker and Theo (Legendary Gloves): increases Mirror Images' attack speed by 40-50%.Archmage's Vicalyke(Legendary Wizard Hat): each Mirror Image has a chance (depends on rune) to spawn two more Images when destroyed by enemy attacks.Mirror Mimics: All damage dealt by the images is doubled to 20% of the Wizard's own damage.Extension of Will: The images summoned possess the Wizard's full Toughness ( 100%, two times more than usual), and can last as long as 10 seconds.Mocking Demise: If an image is destroyed by enemy, it explodes for 309% damage as Arcane within 10 yards with a 50% chance of stunning each affected enemy for 2 seconds.Duplicates: The Wizard spawns twice as many images as they would have normally (total of 4).Hard Light: The images spawned have twice the Wizard's Toughness ( 200%, four times more than usual).However, they have a limit of how many times they can do so.ĭiablo II: Resurrected Review - Pile Of Old Bones ![]() Mirror Images may cast non-damaging spells, like Slow Time. Spells cast by Mirror Images have zero proc coefficient. If the Wizard shifts into Archon form while the Mirror Images are active, they will despawn. Images summoned by Teleport (Fracture) are not affected by runes and enhancements of the regular Mirror Image. While damage of the illusions' spells is reduced, the Crowd Control effects they apply last their full duration, that is, using the Duplicates rune combined with Frost Nova allows freezing enemies across a massive area in one cast.Ĭasting a new Mirror Image before the previous ones expire causes the old images to despawn. Images can cast any of the currently equipped spells, except for channeled spells, mirror image, electrocute, or any defensive spell except for frost nova, with reduced damage, though their spells do benefit from runes and enhancements of the Wizard's own skills. Mirror Image conjures two illusionary copies of the caster (enemies cannot see which of the three Wizards is real, though they may guess by indirect signs).
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